
Sahyog: Disaster Relief Coordination Platform
UX Case Study
Context
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Industry: Disaster Management & Relief Technology
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Team Composition:
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Solo UX Designer
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Background: Natural disasters often disrupt lives, leaving individuals, volunteers, donors, and organizations struggling with fragmented and inefficient relief efforts.
Android App
Welcome to
SAHYOG











Crafted Solution 😄

01
Problem Statement
01
Define the Problem
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During disasters, individuals often lack access to resources, volunteers are underutilized, donors have limited visibility into their impact, and organizations struggle with managing and deploying resources effectively.
02
Key Challenges
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Fragmented communication and lack of real-time updates.
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Difficulty in tracking and managing resources.
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Lack of transparency for donors.
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Inefficiencies in assigning tasks to volunteers.
02
Timeline
01
Phases
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Research & Discovery: 1 week
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Ideation & Sketching: 1 week
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Prototyping & Testing: 2 weeks
02
Tools Used
Figma, Google Forms
A comprehensive score management tool with leaderboards and social sharing.
03
Duration
Chose a balanced approach that combined ease of use with essential features like historical data and leaderboards.
04
My Role
Describe the service and how customers or clients can benefit from it. This is the place to add a short description with relevant details, like pricing, duration and how to book.
request aid

alerts


03
Project Goals
01
Primary Goals
To create a centralized, user-friendly platform connecting affected individuals, volunteers, donors, and organizations for efficient and timely disaster relief efforts.
02
Success Metrics
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Success Metrics:
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Reduced response time for aid requests.
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Increased donor engagement and transparency.
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Improved volunteer task allocation and tracking.
Goals
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To enjoy seamless and distraction-free game nights with friends.
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To quickly and accurately track scores during casual gaming sessions.
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To have a record of past games and scores to reference later.
Frustrations
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Finds it annoying to pause gameplay to manually record scores.
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Often loses track of scores, leading to disputes among friends.
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Prefers apps that are easy to navigate with minimal learning curve.
Key Insights
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Ananya is focused on social interaction and values apps that enhance her social experiences.
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She tends to prefer apps that are visually appealing and easy to use, without complicated features.
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Simplicity and speed are crucial for her, as she doesn’t want to spend too much time figuring out how to use an app.
Ananya Mangal
22, Pune
Goals
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To track and analyze his gaming performance with minimal effort.
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To engage in competitive gaming with friends, keeping a record of wins and losses.
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To have the ability to share game results with friends on social media.
Frustrations
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Dislikes apps that require multiple steps to enter or update scores.
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Finds it challenging to keep all his game data in one place.
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Prefers an app that offers both functionality and a sleek, modern design.
Key Insights
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Rohan values efficiency and functionality in the apps he uses, especially those related to gaming.
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He prefers apps that offer detailed analytics and insights into his performance.
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A strong focus on design and user experience is important to him, as he often uses technology as an extension of his competitive nature.
Rohan Verma
24, Delhi
Goals
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Quickly locate nearby shelters.
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Request specific aid for his family (food and medicine).
Pain Points
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Difficulty in accessing real-time information.
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Uncertainty about the availability of resources.
Ananya Mangal
22, Pune
Goals
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Ensure his donations are used effectively.
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Track the impact of his contributions.
Pain Points
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Limited feedback on where his donations are going.
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Lack of options for targeted donations.
Ananya Mangal
22, Pune
Goals
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Help as many people as possible using her medical skills.
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Access clear and organized task lists.
Pain Points
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Confusion about where her efforts are needed most.
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Lack of visibility into task progress.
Ananya Mangal
22, Pune
Goals
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Optimize volunteer assignments.
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Maintain transparency with donors.
Pain Points
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Difficulty in managing a large influx of resources.
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Lack of communication between teams.
Ananya Mangal
22, Pune
05
Analysis
01
Competitive Analysis
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Conducted collaborative brainstorming sessions with the team to explore potential solutions.
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Followed up by sketching out rough ideas to visualize concepts.
02
Use Case Analysis
A simple score tracker with minimal features.
A comprehensive score management tool with leaderboards and social sharing.
03
Pain Points
Chose a balanced approach that combined ease of use with essential features like historical data and leaderboards.
04
Target Audience
Describe the service and how customers or clients can benefit from it. This is the place to add a short description with relevant details, like pricing, duration and how to book.
HOME



COMMUNITY

request form


help


request progress


Onboard


Information Architecture
03
Brainstorming & Ideation
01
Process
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Conducted collaborative brainstorming sessions with the team to explore potential solutions.
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Followed up by sketching out rough ideas to visualize concepts.
02
Concepts Explored
A simple score tracker with minimal features.
A comprehensive score management tool with leaderboards and social sharing.
03
Final Concept Selection
Chose a balanced approach that combined ease of use with essential features like historical data and leaderboards.
04
Hypersonic Missile
Describe the service and how customers or clients can benefit from it. This is the place to add a short description with relevant details, like pricing, duration and how to book.
UserFlow
Blueprints of Creativity
A glimpse into the early structure of my designs—where ideas take shape before the final polish.
















Significant Milestones
Social Media Plan
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SEO Strategy
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Website Launch
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Growth Plan
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Brand Identity
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Influencers Collab
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